Burlington Ultimate |
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| Playing Field | Start of Play | |
| Equipment | Play Time | |
| Time Outs | O.B. Turnovers | |
| Scoring | Teams | |
| Endzone TOs | Subbing | |
| Stalling | Brick |
50X34 yards with 10X34 yard endzones.
8 coed teams of 18 players (12 men and 6 women on each roster.) 6 players on the field per team with a gender ratio of 4 men - 2 women.
Cleats can be worn on the fields, but sneakers are also suitable.
Games are played for 70 minutes (this includes a 5 minute half time, two 35 minute halves.)
Games start 10 minutes after the start of the time slot and end 5 minutes before the end of the time slot in order to allow time for all teams to warm up.
A standard game clock is used to time the games.
A horn is blown to announce the end of each period.
The team with the most points at the end of 70 minutes wins.
Unlike standard Ultimate rules, it is not necessary to win by 2.
If the game is tied when the end of game horn is blown, the game continues until the next point is scored – no stoppage, continue playing regardless of the horn. Next goal wins.
Each team is allowed 2 time-outs (1 per half).
Teams are encouraged to use their time-outs in order to discuss strategy, review skills, etc. since there is no time on the line to review such things.
Timeouts are 60 seconds.
Timeouts may NOT be called in the last 5:00 of a half.
The game starts by one team pulling to the other. Team captains flip, ro-sham, etc. in order to determine which team pulls and which team receives and at which end of the field.
A score is made when a team catches the disc in the opposing team's endzone. Unlike, standard Ultimate games, after a point is made, teams do not return to their endzone and pull for the next point. Instead, the team that scored drops the disc where they caught it and the opposing team takes possession at that spot and tries to score in the opposite endzone. This means there is constant play.
Since there is constant play, subbing is done on the fly- hockey style. An area on the sideline is designated as the subbing area for each team. When a player wants to sub out, that person runs over to the subbing area and tags the next player to come in.
The player entering the game cannot be on the playing field until they have been tagged.
The player entering the game should be in contact with the sideline, no more than 15 yards from the center line of the field until tagged.
If a subbing player runs onto the field without tagging, or comes into the field of play to make the tag, “violation” may be called by the opposing team. Play resumes similar to a “pick” call, with the infracting player starting from the subbing area.
If a team is playing with too many players on the field, the opposing team can call a substitution check “violation” to stop play – if it is determined that one team is playing with too many players, the opposing team is awarded one point. Play resumes similar to a “foul” call – 0 stall if the team calling the violation is on defense and makes the call incorrectly. Resume stall, or restart from 5 if it was above 5 if the team calling the violation is on defense and makes the call correctly. 0 stall if the team calling the violation is on offense and makes the call correctly. Resume stall or restart from 5 if it was above 5 if the team calling the violation is on offense and makes the call incorrectly. Possession is unaffected by this call.
If the disc is turned over in the endzone, the opposing team takes possession and is able to walk the disc up to the goal line. On the other hand, when a score occurs, the opposing team must take possession where the score was caught.
If the disc hits the ceiling, cables or the rafters, it is considered out of bounds and is a turnover.
If the disc hits the curtain/wall, it is considered out of bounds and is a turnover.
Opposing team takes possession at the point nearest to the playing field where the disc comes to rest. Where the disc initially went out of bounds does not matter, unlike regular Ultimate.
Stall count is to 10.
No brick. Put the disc in play at the nearest spot on the field.